NVidia GeForce 3 series Pixel Shader 1.3 (DX 8.0a) Here are the different versions of Pixel Shader with the Direct X version corresponding to the two leading manufacturers, ATI and nVidia, and also for the integrated chips from Intel (although their capacity for gaming is limited): Pixel Shader 1.0/1.1 (DX 8.0) Depending on the desired resolution, several million extra pixels may be necessary to achieve what is required. Games will be compatible depending on the version of Pixel Shader implemented in your graphics card.Therefore it is important to determine the limits of your graphics system.Ī Pixel Shader is a graphics function that calculates effects on a pixel level.
As the pixel shader version is directly proportional to the capabilities of the graphics card, it is important to know the pixel shader version on the installed graphics card. There are various versions of pixel shaders available from two leading manufacturers, nVidia and ATI. You can see all changes / improvements here.Pixel shaders play an important role in determining which video games can be played on the system.
Removed 1.14 update art style (promo) outline.Emissive brightness and soft particle option are hidden.Added spectral glowing, team color not supported.Vanilla clouds can be toggled through shader options.
This is not the full changelogs, check all fixed, added & changes on the official website from below. Fixed parallax breaking sign text on 1.12 and hopefully below.Fixed black line bug and missing rain on 1.7.10.Removed TAA exclusive shadow filtering.Added rough specular highlight, self shadow quality, normal dampening, and up-facing plants options.Re-added labPBR subsurface and porosity.Fixed sky has a low-quality look while using the gamma alpha blend.Water can read a specular map now (for emissions).Added end portal shader, it looks fancy now.Added options to adjust bloom contrast and radius.NVIDIA GeForce GTX750 or anything similar or even better.ĬaptTatsu’s BSL Shaders - Update Logs v8.1.01.Minecraft Java Edition 1.7.10 or above.New updates are not exactly forthcoming, which means BSL Shaders do not work with the latest version of Minecraft and probably never will. This should just be common sense, but when some shaders can be run using integrated graphics and no GPU at all, it seems like this is an important thing to say. If you thought Chocapic13’s Shaders were demanding, you’ll be disappointed to hear that this heavily modded version of that shader pack has higher requirements to go along with its significantly improved visuals.
Things look great throughout, with no noticeable bugs or glitches.Īs far as requirements go, the BSL Shaders mod is more demanding than most. Clouds are still in 2D, and the motion blur effect has been updated to adequately blur textures which find themselves under the new lighting and shadow effects. Colors are bright and come with both a boost and saturation alteration, which gives everything a kind of cel-shaded look. It’s heavily modded, sure, but credit is still given to the original source materials, without which this mod would have been impossible to make. So, if you don’t already have Optifine installed, you’ll need it to get the most out of this shader pack.īecause BSL Shaders takes some inspiration from Chocapic13’s Shaders, not all of the content here is unique.
Also, unlike many shader packs which work just fine as standalone mods, BSL Shaders requires Optifine with Shader (found in the + settings menu) to produce the highest quality visuals possible.
As far as GPUs are concerned, it was one of the most compatible shader mods in 2015, though the same can’t be said for 2021. CaptTatsu’s BSL Shaders 1.18.1 / 1.17.1, which we’ll refer to as just BSL Shaders from here on out, is an advanced shader pack which builds on a few others.